Darkstaruk1
Recruit
I know modern multi platform games are complicated but today I’ve had the worst last 24 hours, to me it’s either cheating or poor quality code.
here we go
i drive a Land Rover at full speed into 3 guys, all on an ATV, the ATV is static, I hit them like I’ve driven into a brick wall, no damage to them or the bike, they kill me - how?
A high earner on the roof of the train station literally runs past me, I empty 80 rounds into his back while he runs away from my LMG, he Stops, just turns and one shots me with his hip fire sniper - how can this be right?
why do I get placed into Fireteams where I’m the only English speaker, this to me is a massive issue in a game where coms can be critical
why do I get placed into games where the other team members are not on voice, as with the point above - why can’t I have a filter to play only with English speaking people on voice
if You’re in a fireteam of 3 or 4, the others quit - we all know it happens - why is the player not given something in the game to give them a chance, a damage buff say that makes it harder to kill them or.. or why not let their fireteam be replenished from the people waiting to start a game. If somebody quits fair enough, why should the remaining players have their experience penalized as the game can’t be smart to give them something to play on equal terms
why is the blast area of the RPG7 so poor - you miss a target, it hits a wall say inches from the target and they are still alive - really, I’m happy to try this on the dev team if in real life the weapon is so in effective but I suspect It needs some TLC from the dev team
How can people jump over claymores ? Without the mine exploding or the blast goes forward, the enemy who’s jumped over the mine is behind it.
the other circulatr shaped mine - why is that so slow to detonate that people can run over them confident they might get damage but not death - this like the claymorecneeds fixing
why is it I shoot someone in the head with an LMG or Assault rifle and it takes 2 or 3 rounds to ensure the kill - headshots are pretty terminal from Round 1 Aren’t they, except when I pull the trigger?
i think sniper rifles need balancing - too much range and too much damage at that range - the RPG if you fire it hardly ever tracks straight over distances - but sniper rifles do - the comparison is poor I know but sniper rifles have the same issues over long distance as Any other gun,
after your killed and you resplendent, every time I’m 500 meters from my team - why, whenever I resplendent near the prison I’m too low to parachute too the prison, others are res-waned higher - how so
moan over
when the game works perfectly it is fabulous but the little things just seem to be happening more and more - they damage the experience so I’m hoping that with Season 6 arriving soon all of the above are on the fix list from the CODMW team, I hope season 6 does not bring more
all the best to everyone
here we go
i drive a Land Rover at full speed into 3 guys, all on an ATV, the ATV is static, I hit them like I’ve driven into a brick wall, no damage to them or the bike, they kill me - how?
A high earner on the roof of the train station literally runs past me, I empty 80 rounds into his back while he runs away from my LMG, he Stops, just turns and one shots me with his hip fire sniper - how can this be right?
why do I get placed into Fireteams where I’m the only English speaker, this to me is a massive issue in a game where coms can be critical
why do I get placed into games where the other team members are not on voice, as with the point above - why can’t I have a filter to play only with English speaking people on voice
if You’re in a fireteam of 3 or 4, the others quit - we all know it happens - why is the player not given something in the game to give them a chance, a damage buff say that makes it harder to kill them or.. or why not let their fireteam be replenished from the people waiting to start a game. If somebody quits fair enough, why should the remaining players have their experience penalized as the game can’t be smart to give them something to play on equal terms
why is the blast area of the RPG7 so poor - you miss a target, it hits a wall say inches from the target and they are still alive - really, I’m happy to try this on the dev team if in real life the weapon is so in effective but I suspect It needs some TLC from the dev team
How can people jump over claymores ? Without the mine exploding or the blast goes forward, the enemy who’s jumped over the mine is behind it.
the other circulatr shaped mine - why is that so slow to detonate that people can run over them confident they might get damage but not death - this like the claymorecneeds fixing
why is it I shoot someone in the head with an LMG or Assault rifle and it takes 2 or 3 rounds to ensure the kill - headshots are pretty terminal from Round 1 Aren’t they, except when I pull the trigger?
i think sniper rifles need balancing - too much range and too much damage at that range - the RPG if you fire it hardly ever tracks straight over distances - but sniper rifles do - the comparison is poor I know but sniper rifles have the same issues over long distance as Any other gun,
after your killed and you resplendent, every time I’m 500 meters from my team - why, whenever I resplendent near the prison I’m too low to parachute too the prison, others are res-waned higher - how so
moan over
when the game works perfectly it is fabulous but the little things just seem to be happening more and more - they damage the experience so I’m hoping that with Season 6 arriving soon all of the above are on the fix list from the CODMW team, I hope season 6 does not bring more
all the best to everyone
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