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CODGhosts Devastation gameplay revealed

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I'm really looking forward to this one a lot more than onslaught. The maps look like a lot more fun and in more diverse locations. Even the next episode in Extinction looks cool, too bad it takes too much time to get anywhere in game modes like zombies and extinction.
 
Got to agree with you there atlas. The waves / drilling takes to much time :(. They should implement something like a speedy run or something. You know with shorter waves / drillings, just for the slack of it :)
 
Been having DLC specific lag.
Spawns are pretty bad though I'm not surprised, but I'm forced to play objective and pray I get search & rescue (or destroy, but I don't think they put snd in DLC objective I never see it)

Besides that crap, from what I've played I liked every map except the dome remake.
Dome seems so small and unchanged. They added one new passage (the sliding doors through the plastic tunnel) and that's it. The rest of the remake is all visual. No spawn changes, exact same as MW3! Now enemy players blend in more with the dull colored building (that replaced the dome) that has the 2 ladders on each side leading up to the walkway looking over 75% of the map!

This is all happening on Xbox One so I can't speak for 360, ps3 or 4...
 
This is all happening on Xbox One so I can't speak for 360, ps3 or 4...
If it happens on one console, then it happens everywhere else for Call of Duty. So, this applies to Xbox 360, PS3, or PS4. It's the same engine, and likewise the same map.

That was the laziest map remake I've seen yet. Infinity Ward didn't even take 5 minutes to look at the spawn system. *shakes head*
 
That was the laziest map remake I've seen yet. Infinity Ward didn't even take 5 minutes to look at the spawn system. *shakes head*

Agreed it's hard to like a map where you can be forced to camp where you spawn just because the map size is so small and the cycled spawning is so predictable for either side.
 
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