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MW3 Ranking Up Quick !

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kamy

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I Dont Own this video but it did help me :)
There are plenty of ways to enable you to quickly level in COD games, past and present. One key to leveling that has always been there but may have been ignored in the past is weapon kill challenges. I saw a commentary on YouTube recently where the commentator said that what you need to do is complete the 250-, 500-, and 1,000-kill challenges for a weapon, then move on to a new weapon, to maximize the amount of XP you are earning from weapon kills. While this was good advice, and it got me thinking about this more directly, it isnt 100% accurate.
So lets look at an example. Lets say, hypothetically, you are just starting out playing MW3. The strategy I will lay out works whether or not this is the case, but for specificity purposes the scenario I picked is that you are just starting out.
I want to maximize the XP I can earn from my first 4,000 weapon kills. And Ill repeat that so we dont get confused, this is all about my first 4,000 weapon kills, so kills with equipment, grenades, and killstreaks do not count into this scenario - we are discussing the completion of weapon kill challenges.
Ideally, if you only complete the 250-, and 500-kill challenges for a weapon, then moving on to a new weapon, you will earn 100,000 in challenge XP from completing those challenges. Again, that 100,000 XP was earned as a result of achieving 4,000 weapon kills. Earning 100,000 challenge XP for 4,000 kills means you will earn an average of 25.0 challenge XP per Kill, rewarded in lump sums after you earn your 250th and 500th kill with a weapon.
Now, lets say you followed the commentators advice, completing the 250-, 500-, and 1,000-kill challenges for a weapon before you move on to a new weapon. You would earn, over the same 4,000 kills, just 90,000 XP. This means you will earn an average of 22.5 challenge XP per Kill, rewarded in lump sums after you earn your 250th, 500th, and 1,000th kill with a weapon. How is this possible?? Its possible because the last 500 kills you achieve to complete the 1,000-kill challenge only earns you 20.0 challenge XP per kill, all awarded after your 1,000th kill, which drags your average down to the 1/2-way mark between what you earn on your first 500 kills (25.0 challenge XP per kill) and what you earn on your first 500 kills (20.0 challenge XP per kill), or in other words the weighted average challenge XP per kill, calculated as: 25 x (500 / 1,000) + 20.0 x (500 / 1,000).
Now just for completion purposes, suppose you are really lazy and after you complete the 250-kill challenge you move on to a new gun. In this case you would earn even less XP over the same 4,000 kills we have been discussing than if you completed the 250-, 500-, and 1,000-kill challenges. Over 4,000 kills, if you only complete the 250-kill challenge, then move on to a new weapon, you would only earn 80,000 challenge XP, which averages out to just 20.0 challenge XP per kill, awarded in a lump sum after your 250th kill with a weapon.
So what are the trade-offs? Well, if you go all the way and complete the 1,000-kill challenge with a weapon then you would become very familiar with that weapons characteristics such as its recoil and whatnot, making you a very efficient killer with that weapon. Being a more efficient killer might translate to you earning additional XP in other way, such as defending objectives more easily, or just getting more kills in general (like those that you could earn from going on a fatty kill streak with the Assault strike package). So if you arent the kind of player that can pick up weapon after weapon and make them work, then maybe just stopping at your 500th kill isnt for you. But still after 500 kills you should pretty familiar with a weapon. All I'm saying is if you go to 1,000 kills with a weapon while you are trying to level quickly you will be wasting your time to some degree.
So hopefully people found this useful. If anyone knows the commentator I am discussing as the predecessor for this analysis I just want to make it clear that I have nothing but respect for that guy. He is a great commentator, makes fantastic videos, and I know that if I played COD and worked on my YouTube channel until I was 40 it wouldnt be 1/10th as good as his. So, to this commentator I want to say thank you for this helpful video :)
 
I think a part of this strategy works in virtually any online game. A common mistake people make is getting too comfortable with any particular traffic pattern through the maps or loadout. I bet many of you discover you do strangely well for a while when you suddenly switch up your stuff. It's because the switch up makes it impossible for you to fall into your usual routine, thus forcing you to think creatively about proper methods. Switching up your "standard" load out is a good habit of highly effective fraggers.
 
I think a part of this strategy works in virtually any online game. A common mistake people make is getting too comfortable with any particular traffic pattern through the maps or loadout. I bet many of you discover you do strangely well for a while when you suddenly switch up your stuff. It's because the switch up makes it impossible for you to fall into your usual routine, thus forcing you to think creatively about proper methods. Switching up your "standard" load out is a good habit of highly effective fraggers.
Yeah, I agree with this. It applies to loads of online games, but especially first person shooters. Switching things up makes you think more, leading to a different strategy being applied, which occasionally can lead to a perfect one, leading to higher killstreaks! :)
But thanks for the post OP, it was an interesting read/watch.
 
Yeah, I agree with this. It applies to loads of online games, but especially first person shooters. Switching things up makes you think more, leading to a different strategy being applied, which occasionally can lead to a perfect one, leading to higher killstreaks! :)
But thanks for the post OP, it was an interesting read/watch.
Thanks but i do also agree with that in a way but for some people this does work and for other people it wont work. People with high skill levels probably will be able to do this i guess but not so good for the noobs out there ;) lol. Thanks for the feedback
 
This was an interesting read and I do sometimes find myself being really content with my loadouts. I don't like switching it up because as soon as I start doing back, I switch back to what worked in the past. The only problem with this is that I would do something that worked once upon a time, but it may not be good at the current moment. I usually always start out a game with the same loadout depending on what the map is and then change to what the enemy has a weak spot for.
 
Thanks but i do also agree with that in a way but for some people this does work and for other people it wont work. People with high skill levels probably will be able to do this i guess but not so good for the noobs out there ;) lol. Thanks for the feedback
Haha yeah true, you kinda have to be good at the game in the first place to be able to do something like this, but it helped me so it does work :P
 
Seems interesting. I just never really cared about my rank that much unless it's to unlock something I really want. I just enjoyed playing and just unlocking a lot of the things hey have to offer.
 
Thanks but i do also agree with that in a way but for some people this does work and for other people it wont work. People with high skill levels probably will be able to do this i guess but not so good for the noobs out there ;) lol. Thanks for the feedback
This is the way you LEARN a high skill level. Each gun type has something to teach you about the nature of how to play the game. Certainly each type has it's own specific strengths and weaknesses, but they also tend to translate well into other classes. A shotgun will teach you how to effectively traverse the map. Assault rifles will teach you aiming skills. Sniper rifles will teach you the value of patience. All of these things, when applied to any class, will improve your over all game.
 
I saw something like this a while ago (when MW3 was really popular) It did help, like it really did. I hope there's something like this for Black Ops 2.
 
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