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XP Token Time

Yankee_LT

Recruit
So, as far as I understand the use of "XP Points" has been in video games more than likely before most of the dev team on this game were even born. You apply the XP and the clock doesn't start ticking until you're in a match and stops once you leave a match. Now in this game, once you apply your XP the clock starts ticking no matter if you have to wait 2-10 mins in a queue before you can get into a match. But let's say you don't start it until the last moment before the match starts. Ok, great. But once that match is over you're going to be waiting in a queue once again until a match starts. So my question is this. Is it really that difficult, (Because it's not) to implement the XP time to only take effect when you're in a MATCH and not waiting in a damn QUEUE?
 
So, as far as I understand the use of "XP Points" has been in video games more than likely before most of the dev team on this game were even born. You apply the XP and the clock doesn't start ticking until you're in a match and stops once you leave a match. Now in this game, once you apply your XP the clock starts ticking no matter if you have to wait 2-10 mins in a queue before you can get into a match. But let's say you don't start it until the last moment before the match starts. Ok, great. But once that match is over you're going to be waiting in a queue once again until a match starts. So my question is this. Is it really that difficult, (Because it's not) to implement the XP time to only take effect when you're in a MATCH and not waiting in a damn QUEUE?
Well, that's the issue with XP tokens, it counts down even when you're in a lobby, so whatever you do, save the tokens for when you feel like the lobby is going to drop you into a match quicker in that moment. Or when you feel like you're going to play multiple matches in a row. I don't exactly like the XP tokens for this exact reason, the developers robs you of your tokens before you waste time with it..... like, man... what a shitty thing to do.
 
You get so many of them that it really doesn't matter imo. On top of that the regular XP tokens are basically useless once you've unlocked all the base weapons.

I litteraly have in the 100's of them at this point but I dont even use them anymore except for the occasional 2x weapon xp token when a new season starts and they release new guns.
 
So, as far as I understand the use of "XP Points" has been in video games more than likely before most of the dev team on this game were even born. You apply the XP and the clock doesn't start ticking until you're in a match and stops once you leave a match. Now in this game, once you apply your XP the clock starts ticking no matter if you have to wait 2-10 mins in a queue before you can get into a match. But let's say you don't start it until the last moment before the match starts. Ok, great. But once that match is over you're going to be waiting in a queue once again until a match starts. So my question is this. Is it really that difficult, (Because it's not) to implement the XP time to only take effect when you're in a MATCH and not waiting in a damn QUEUE?
Good point! You can’t use them if you already got x10 xp that shows up at the bottom of the screen, from what l think comes from daily missions. I complete them sometimes without even reading what they are. If you wanna use a token it should add up on top of that not just go to waste as if you’ve not used it.
 

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